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Center Parcs
Mini-Games

Designing interactive family experiences for a real hospitality client

UI/UX DESIGN FIGMA PROTOTYPING CLIENT PROJECT MAR–JUN 2025

Context

During my internship at Dutch Rose Media, I was assigned to design two interactive mini-games for Center Parcs' app update. This was my first experience designing game interfaces for a real client, working within strict brand guidelines while creating engaging family-friendly experiences.

2
MINI-GAMES
3
DESIGN ITERATIONS
1
CODED PROTOTYPE
1
WEEK
Center Parcs games overview

The Challenge

Center Parcs needed digital games for their app that would appeal to families with children. Multiple stakeholders had different visions, and I had to balance creative freedom with strict brand requirements while designing my first-ever game interface.

My Approach

Research & Discovery

I analyzed the existing Center Parcs game designs to understand their preferred taste.

Design Strategy

Since these two assignments were relatively small, they wanted me to start with Figma immediately since their styles already exist: I've received examples too so that I could work. Later on, I created interactive prototypes that simulated actual gameplay with animations.

Memory Game

A classic memory card game featuring Center Parcs animal icons and nature-themed visuals

Memory game interface Interactive card-matching gameplay

Design Process

I would for example create versions of the design, I'd show it to colleagues in the company and once we were all satisfied, we'd show them to the client and in this case Center Parcs.

Memory game demo video

Interactive Drawing Game

A creative canvas where guests could draw over custom seasonal backgrounds

Drawing game interface Digital canvas with seasonal backgrounds

Technical Challenges

Making digital drawing feel natural was harder than expected. I had to use the right canvas size, brush settings and colors to avoid inconsistencies. Creating multiple background scenes in Photoshop and putting them into the Figma prototype took some time since I had to match it with the other seasons.

Design Refinement

A valuable moment: I created an animation where the sky darkened but the sun stayed bright. The client immediately called this out. It taught me to think through the logic of every design element, not just make things look visually appealing: This was fixed at the end luckily.

Drawing game multiple screens Different canvas backgrounds and UI states
Interactive drawing game demo

From Design to Reality

One of my colleagues coded this into a working Android app demo. Seeing my Figma prototype become a real, functional application was incredibly rewarding. It reinforced why I love working on projects that move beyond static mockups and actually get built.

What I Learned

Designing for Interaction

Game design is different from web design. The interactions need to feel responsive and rewarding. I learned to think about timing, feedback, animations.

Client Collaboration

Working with multiple stakeholders taught me to handle feedback constructively. When the Center Parcs team critiqued my work, I learned to see it as an opportunity to improve rather than a personal criticism. That mindset shift is needed to become a professional designer.

Real-World Constraints

Strict brand guidelines initially felt limiting, but they actually helped me focus. Learning to be creative within constraints—and understanding why those constraints exist—is a crucial professional skill I developed through this project.

From Figma to Code

Seeing my designs coded into a working Android demo was very nice to see. It showed me the importance of designing with implementation in mind.